Pixels and voxels, the long answer – Retronator Magazine – Medium

There are two main ways of representing graphics on computers: vector and raster. Vector graphics describe the image with mathematical equations, usually representing things such as lines, curves and shapes. Raster graphics instead describe the image as an array of color values that are positioned one after the other into a grid pattern. The second distinction in computer graphics is between representing 2D and 3D space.

the reason why I explained the vector/raster, 2D/3D nature is that on our modern displays, every graphics type eventually ends up being displayed as a 2D raster image.

The reason we care about this in a pixel art magazine is that we can use these types of transforms to create modern styles of pixel art that use art assets from non-pixel art quadrants.

Source: Pixels and voxels, the long answer – Retronator Magazine – Medium

Where Did Pokémon Go Get Its Map From? – The Atlantic

Due to data flukes, private homes are being besieged by the game’s players.

Without giving his consent or having any forewarning, Sheridan’s property had become a virtual neighborhood landmark. … Sheridan is not the only person who awoke one morning to find his home had been transformed into an enormous Poké-gym. … His property has effectively been augmented by a digital beacon—a distinction that sends about 75 strangers to his front yard everyday. For him, Pokémon Go’s use of geo-data seems like a standard example of an easy engineering fix having massively unintended consequences.

“What Niantic did is they collected a lot of data and then they radically shifted the context in which that data was used,” he said. “I’m not sure I can say whether it’s right or wrong, but it makes me feel really squishy. All these people—there’s the potential for some of these locations to be flooded with strangers overnight.”

Source: Where Did Pokémon Go Get Its Map From? – The Atlantic

E.D. Hirsch Jr.’s ‘Cultural Literacy’ in the 21st Century – The Atlantic

Defining common cultural literacy for an increasingly diverse nation

A generation of hindsight now enables Americans to see that it is indeed necessary for a nation as far-flung and entropic as the United States, one where rising economic inequality begets worsening civic inequality, to cultivate continuously a shared cultural core. A vocabulary. A set of shared referents and symbols.

parents on both left and right have come to accept recent research that shows that the more spoken words an infant or toddler hears, the more rapidly she will learn and advance in school. Volume and variety matter. And what is true about the vocabulary of spoken or written English is also true, one fractal scale up, about the vocabulary of American culture.

Just because an endeavor requires fluency in the past does not make it worshipful of tradition or hostile to change.

radicalism is made more powerful when garbed in traditionalism. As Hirsch put it: “To be conservative in the means of communication is the road to effectiveness in modern life, in whatever direction one wishes to be effective.”

The more serious challenge, for Americans new and old, is to make a common culture that’s greater than the sum of our increasingly diverse parts. It’s not enough for the United States to be a neutral zone where a million little niches of identity might flourish; in order to make our diversity a true asset, Americans need those niches to be able to share a vocabulary. Americans need to be able to have a broad base of common knowledge so that diversity can be most fully activated.

Source: E.D. Hirsch Jr.’s ‘Cultural Literacy’ in the 21st Century – The Atlantic

BBC – Culture – Why museums hide masterpieces away

In major museums around the world, great works of art are hidden away from public view. What are they – and why can’t we see them?

the Tate shows about 20% of its permanent collection. The Louvre shows 8%, the Guggenheim a lowly 3% and the Berlinische Galerie – a Berlin museum whose mandate is to show, preserve and collect art made in the city – 2% of its holdings.

“We don’t have the space to show more,” says Berlinische Galerie director Thomas Köhler, explaining that the museum has 1,200 sq m in which to display works acquired over decades through purchases and donations.

A spatial deficit is only one reason why not. Another is fashion: some holdings no longer fit their institutions’ curatorial missions.

After a maximum of three months, Young Hare needs five years in dark storage with a humidity level of less than 50% for the paper to adequately rest.

Source: BBC – Culture – Why museums hide masterpieces away

Vermeer’s paintings might be 350 year-old color photographs / Boing Boing

Tim Jenison, a Texas-based inventor, attempts to solve one of the greatest mysteries in the art world: 
How did Dutch master Johannes Vermeer manage to paint so photo-realistically 150 years before the invention of photography? Here’s how he conducted his experiment.

Source: Vermeer’s paintings might be 350 year-old color photographs / Boing Boing
Tim’s Vermeer Blu-Ray edition trailer – YouTube

Mike Warnke and Marriage Equality

Mike Warnke was a con artist. He traveled the country for years, packing the pews of evangelical churches with his message of salvation from Satan, selling thousands of books and records while hauling in millions in donations for the children he had supposedly rescued from the clutches of Satan-worshipping abusers.

But that huge eager audience he tapped into is still there. The fascination or temptation or corruption that made so many evangelicals so enthusiastically gullible, so willing and eager to believe stories of imaginary monsters, is just as pervasive and popular as it was in Warnke’s heyday.

That demand-side aspect of the story is a much stranger phenomenon than the supply-side con game Mike Warnke was running. It’s not hard to understand what he was after or what he gained from selling his lies. He got rich and famous and lived the life of a rock star.

But what did his audience gain? What were they chasing after in choosing to believe his unbelievable and implausible tales?

Source: Mike Warnke and Marriage Equality

Korea to Impose Gaming Black-Out Periods – GamePolitics

Korea’s Ministry of Culture, Sports and Tourism will try to block certain online games after midnight

Source: Korea to Impose Gaming Black-Out Periods – GamePolitics


I think one of the rather unique features of video gaming as compared to pre-tech ways of spending one’s free time are that it is not predominantly done by the rich (e.g. Victorian fox hunting, world travel) and beyond that is actually amazingly cheap (compared to gambling, prostitutes, or going to a bar even just once a week) at only a few hundred dollars a year (including depreciation of the computer, electricity, internet access, and game access).

Some other interesting aspects include the number of man hours being sunk into video games, the addictive aspect of modern games built with external reward systems and psychology in hand, and the social aspect of modern gaming communities on the internet.

Scamville: The Social Gaming Ecosystem Of Hell | TechCrunch

There’s an easy way to determine if something is a scam or not. For any particular offer, ask yourself if anyone would buy the product or service if the terms were clearly spelled out for them, and they weren’t being bribed with in-game currency. The answer for many of these is a resounding “no.”

Source: Scamville: The Social Gaming Ecosystem Of Hell | TechCrunch