With a concept straight out of a cyberpunk dystopia, China has gamified obedience to the State. China has created a social tool named Sesame Credit which gives people a score for how good a citizen they are. The system measures how obediently citizens follow the party line, pulling data from social networks and online purchase histories.
The system could also become a powerful tool for social conditioning, as users could lose points for having friends with low obedience scores.
Source: China has made obedience to the State a game | The Independent